Scouting is fundamental
A basic tenet of Age of Kings is exploration. You begin with a scout. Using way points (to enable it to perform an extensive search while you kick your economy into gear), send it out directly in an expanding circular pattern, noting defensible "choke points" (such as narrow passes between groves of trees), food sources, water access points, and gold and stone mining areas. Along the way, keep an eye out for sheep. Sometimes you can expose them without actually gaining control. Backtrack to grab them before your enemies do. If directed property, they'll also expose blacked-out regions while making their way back to base.
After you've scouted the immediate area, keep the unit on active recon, searching for enemy positions. Initially, it's okay to be a little conservative. (You don't want to lose the scout, as it can't be replaced until the Feudal Age.) But as soon as you have backups rolling in, explore more extensively. You do receive points based on the amount of terrain explored, so keep that in mind.
How to add way points: Shift + RightClick on the map after that just give a RightClick near the fits way point and the Scout will stat "Moving". With his stuff you can save time and do other things.
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