The best defense
The best defense is to constantly smack the living crap out of your opponents. If you keep the enemy on the ropes the entire game, it makes it much tougher for it to put you on the defensive. As soon as you can, begin attacking the enemy's weak spots, such as unprotected villagers mining gold or a lone scout. Using guerilla tactics can weaken the enemy without a heavy investment of resources, and a well-timed "rush" to knock it off balance. Remember that any military requires gold. If you can stop your enemy from getting gold, you will eventually destroy him.

But you also need to keep a wary eye on your own defenses. It won't do much good to have an army at the enemy's front door while your town center is burning.
As soon as you can, build towers around the edge of your base as well as near resource gathering points to protect your villagers from attack. Try to construct more than one tower in each grouping, so they will be able to supplement each other's defenses.
If you find a narrow, defensible path, build a wall across it. You can build walls faster by dragging the cursor across the whole section you want walled up. It won't take much time or resources, and it will block off any attacks from that side. (Watch the villager that is building the wall. They'll often wall themselves off on the enemy side.)
If walls aren't available, or you're interested in a two-for-one special, use houses to block these pathways. Houses go up quickly, don't cost much in resources, and, doubling as walls, represent an efficient use of space. Just be sure to toss in a gate if you or a teammate is going to need access through that area.

When you've made it to the Castle Age, build a castle or two. These are great defensive structures, with good attack rates and range, tons of hit points and garrisoning room inside for up to 20 troops. You can also garrison villagers and troops at town centers, castles, and towers. They not only provide protection for garrisoned units, but also heal them. In return, the garrison increases the attack strength of a tower or town center and can prevent the enemy from getting an accurate head count. A good tactic is to leave an archer or two in a town center to beef up its ranged attack.
In addition, garrisoning relics can be an excellent source of all-important gold. As soon as you've got a Monastery and a monk, send the priest to nab any relics you've located and squirrel them away for easy gold production.

By doing this you can block enemies getting behind you island.
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